The video game universe, with its online competitions, represents a market worth nearly €50 million in Italy, also thanks to a fan base of 1.6 million people. Yet now real regulation is needed to make it a sustainable business
videogame
As media goes, video games rank high among the most popular yet are also among the least understood. And video game sales have erupted with the pandemic. What does this phenomenon tell us? A chat with Riccardo Fassone, editor of “Il videogioco in Italia” (Video Games in Italy)
Our country should stop selling cars with diesel or petrol engines by 2035 and switch to electric cars. New skills, new professional profiles and more research will be needed
“Psychology and the Good Life”, taught by Laurie Santos at Yale, has become the most popular course in the history of the prestigious American university. Yet there is no shortage of examples in Italy as well
Software developers, engineers and computer scientists will be leading the first phase of creating a virtual reality for avatars. But eventually a detailed world will have to be created, and this will only be possible with architects, designers, mathematicians and many other professional profiles.