We have been chatting with the CEO of the company based in Borgo Panigale, a symbol of the Italian motorcycling scene, but also a leader in corporate welfare and employee satisfaction: Ours is a large community. Our workers’ family life is of crucial importance
creativity
The Scientific Director of the PTP Science Park in Lodi is one of the few women at the helm of an Italian scientific organization: We’re equals when we are at university, and then the men go into management and the women become teachers. Who is to blame? Those who don’t know how to explain to girls that science is within their skills and creativity.
Interview with the author of Futuro Artigiano: Schools are essential: Sweden’ secondary technical schools churn out 800,000 technicians per year, whereas in Italy this figure is at most 10,000. It is only by combining culture with technology that we can hope to restore substance to the world of work
Not just museums and cinemas, but veritable companies specialising in video games, fashion and design. These companies form one of the key pillars of the Italian economy. Which is why it makes sense to invest in them
Managing stress, identifying and resolving conflict, asking for help: these skills are not present on your CV, but they are essential for enterprises. Candidates and assessors are faced with the challenge of identifying, assessing and building them
Will technology substitute people? This is not necessarily the case. The new gurus focus on innovative solutions studied to underscore the importance of human work and the related gratification.
Our country should stop selling cars with diesel or petrol engines by 2035 and switch to electric cars. New skills, new professional profiles and more research will be needed
“Psychology and the Good Life”, taught by Laurie Santos at Yale, has become the most popular course in the history of the prestigious American university. Yet there is no shortage of examples in Italy as well
Software developers, engineers and computer scientists will be leading the first phase of creating a virtual reality for avatars. But eventually a detailed world will have to be created, and this will only be possible with architects, designers, mathematicians and many other professional profiles.